Page 1 of 6

2048 game

Posted: March 16th, 2014, 8:48 pm
by tagoma
Verboden!addictive ...

2048 game

Posted: March 16th, 2014, 9:08 pm
by tagoma
only 256 for nowwwwww rrrrrrrr

2048 game

Posted: March 16th, 2014, 9:14 pm
by Traden4Alpha
DANGER! TIME SINK DETECTED!EVENT HORIZON ENTERED!there is no escape!ARGHH!!

2048 game

Posted: March 16th, 2014, 10:35 pm
by Traden4Alpha
Well I made it to 7040 with a bit of flailing.I think the trick is to build high-powers of two but try to keep them in the corners or edges. But it's really hard! In my last game (last game ever I swear) I ended up with an archipelago of a 512, 256, 128, 64, 32, 2x16 etc. I couldn't keep them from getting separated!

2048 game

Posted: March 17th, 2014, 12:09 pm
by Traden4Alpha
8500! Excellent.The hard part is dealing with stranded block sequences such as 2 4 2 4.

2048 game

Posted: March 17th, 2014, 5:50 pm
by tagoma
QuoteOriginally posted by: outrunyes, those are horrible indeed! Just played a bit more, but I better stop now, I've 10 other thing to do and evenings are short!LOL that has never happened to me before ...but i played a couple of games at lunch time, ...now i'm back at home at started to play again ...

2048 game

Posted: March 17th, 2014, 7:07 pm
by tagoma
QuoteOriginally posted by: Traden4Alpha8500! Excellent.The hard part is dealing with stranded block sequences such as 2 4 2 4.AH!!!! I just saw there is a score item top-right-I thought your scores were the square with highest number!

2048 game

Posted: March 18th, 2014, 11:52 am
by Vanubis1
16380Looks better to put the highest number in the middle of the first row rather than in a corner

2048 game

Posted: March 18th, 2014, 12:06 pm
by Traden4Alpha
QuoteOriginally posted by: Vanubis116380Looks better to put the highest number in the middle of the first row rather than in a cornerInteresting! It seemed to me that "high tile in the middle" tended to create stranded tile configurations (e.g., 64 512 64). Maneuvering the Nth-highest tiles around a highest tile seemed prone to reaching a game-over condition because each shift of the tiles lead to the addition of another low tile until all the squares were filled.But I bow to your high score!