QuoteOriginally posted by: CrashedMintQuoteOriginally posted by: farmerQuoteOriginally posted by: CrashedMintecon 102 says that android users don't buy apps. which kinda sucks for an app developer.According to your measure, neither do Windows users. But I don't see Windows programmers driving cabs. In fact, I imagine it sucks to be an "app developer" period. Lol, what is their station in the pantheon of programmers? Is their position kind of like the position in the fashion world of people who make t-shirts that say "made you look" and sell for $8?let's cut the crap for a minute... i know you don't like apple, and i do like apple. but let's try, try, to still get into an intelligent discussion. Apple has 400 million credit cards on file. These are people that bought some device, entered their credit card numbers and can now purchase shit with the click of a button. And since the app store opened those people spent 7.25 billion us$ on software of which 5 billion us$ was paid out to app developers. Asymco has a lot of details on this as have, obviously, the various calls, for example Cook's latest one. Bottom line: there is a lot of money to be made for app developers.so what's the difference between an app developer and a windows developer? selling directly. When you do an awesome windows software on your own good luck selling that online. however, when you're an ios developer chances are high that a one man operation can actually code and sell a product.Of course it's a mixed blessing -- relying on an outside (as opposed to in-house) digital distribution service (like the Apple App Store) has both advantages and disadvantages compared to, say, in-house digital distribution (like Origin, formerly EA Store) -- or most anything from the plethora of choices available to you outside of Apple's bubble.For instance, while 70-30 revenue sharing might be reasonable for an indie developer targeting only one platform, large software houses targeting multi-platform markets (e.g., AAA video games) with own, in-house developed (and controlled) digital distribution channels might be better off otherwise.What is nice about the PC platform is that as a developer you have a choice, e.g., Steam.What is not so nice about app stores like the Apple one is that you don't have either choice or control -- you can't choose over distribution channels as the customers w/o jailbroken devices won't get your app, the app store approval process involves restrictions that can put you out of the market, incl. but not limited to prohibiting the choice of an open-source license.Personally, I'm not too enthused over the closed distribution model. Reminds me too much of the 1970s mainframe business with various, closed proprietary platforms. I suppose only time will tell whether the mobile market chooses to go further into the past or evolves into something closer to the open PC model.
Last edited by Polter
on June 19th, 2012, 10:00 pm, edited 1 time in total.