December 30th, 2008, 7:05 am
first to go wins.assuming that either party doesnt make unforced errors, i.e. if for e.g. verticies are 1 to 6, say 1-2 and 1-3 are colored blue then red is forced to move 2-3. if red doesnt move 2-3 then lets call it unforced error.either player is trying to check mate the other. the easiest check mate is when one party can complete (atleast) two triangles in the next move.say blue starts.Blue: 1-2Red: choose any possible moveBlue: choose any possible of {1-3,1-4,1-5,1-6}Red: forced move and this move necessarily doesnt belong to {1-2,1-3,1-4,1-5,1-6}Blue: choose any possible of {1-3,1-4,1-5,1-6}Red is check mated.this is generalizable, since the result is independent of the starting move, sort of symetric across the possible first moves.