February 25th, 2015, 12:41 pm
We need to look at the utility functions of the players in this game:Your boss has a stream of things to get done, you can do them. If he allows you to move then has to find someone else, show them how things are done at your firm and look less good to FO.The FO see lots of ideas, yours will have to be very good to be worth the hassle of moving you.Be clear that I'm not saying to give up on idea generation, its good practice.Generic management want stability, you don't.Note that I'm not saying anyone is a bad person, or stupid, just that their objectives and yours don't intersect as well as you'd like.Be clear that although some of my phrases like "@industry standard lies@ and @your career is a martingale@ seem to be recognised, I very rarely say to people like you, @do X@, because I know so few of the facts.But...I'd guess that in 3 years time there's an 80% chance that your work will be pretty much the same as it is now and because you will have the sort of deep knowledge you get from building infrastructure, they'd be extremely resistant to letting you change track. It does happen.So out does look better than in.One part of this is what they do when you say you are leaving. You haven't mentioned any skill used in your work that sounds impossible to replace, but you are a known and trusted quantity and know how the inhouse stuff works. That means they will make a counter offer. The simplest and most honest counter offer is money, it's observable.They may offer to resolve the issue of the work and that goes to how much you trust them, which I can't guage from here, but my default position is skepticism.