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Hello World in all Languages, post here

Posted: March 20th, 2006, 2:10 am
by LawfulEvil
DOS batchecho hello world

Hello World in all Languages, post here

Posted: March 20th, 2006, 2:10 am
by LawfulEvil
SIMerrormessage "hello world"

Hello World in all Languages, post here

Posted: March 20th, 2006, 7:55 am
by Cuchulainn
QuoteOriginally posted by: LawfulEvilSIMerrormessage "hello world"Are all messages in SIM error messages? Is there just one stream output?

Hello World in all Languages, post here

Posted: March 20th, 2006, 1:31 pm
by rtougher
Haskell:main = print "Hello World"

Hello World in all Languages, post here

Posted: March 21st, 2006, 1:24 am
by LawfulEvil
SIM:errormessage = display message on screen other stream output? text file, printer

Hello World in all Languages, post here

Posted: March 21st, 2006, 9:41 pm
by karakfa
awk 'BEGIN {print "hello, world"}'

Hello World in all Languages, post here

Posted: March 22nd, 2006, 1:15 am
by Athletico
; Intel assembler (MSDOS)mov ax,csmov ds,axmov ah,9mov dx, offset Helloint 21hxor ax,axint 21hHello: db "Hello World!",13,10,"$"

Hello World in all Languages, post here

Posted: March 24th, 2006, 11:25 pm
by actuaryalfred
while 0<1 disp('Hello World')end Edit: forgot to say it's Matlab, I believe you could guess so though.

Hello World in all Languages, post here

Posted: February 12th, 2012, 7:09 pm
by Cuchulainn
http://en.wikipedia.org/wiki/Self_%28pr ... ding_slots All messages return results, so the receiver (if present) and arguments can be themselves the result of other messages. Following a message by a period means Self will discard the returned value. For example: 'Hello, World!' print.

Hello World in all Languages, post here

Posted: February 13th, 2012, 1:09 pm
by ktang
kdb:0N! "Hello World"

Hello World in all Languages, post here

Posted: February 13th, 2012, 4:03 pm
by tomodachi
FORTH.( Hello World!)

Hello World in all Languages, post here

Posted: February 13th, 2012, 4:51 pm
by DevonFangs
An old classic: ZOMBIE.

Hello World in all Languages, post here

Posted: February 13th, 2012, 8:10 pm
by Polter
Perhaps we shall try something more challenging/creative, like a variation on theater games, in C++? Any takers? :>

Hello World in all Languages, post here

Posted: February 13th, 2012, 8:28 pm
by Cuchulainn
QuoteOriginally posted by: PolterPerhaps we shall try something more challenging/creative, like a variation on theater games, in C++? Any takers? :>Give us a cue

Hello World in all Languages, post here

Posted: February 13th, 2012, 9:26 pm
by Polter
QuoteOriginally posted by: CuchulainnQuoteOriginally posted by: PolterPerhaps we shall try something more challenging/creative, like a variation on theater games, in C++? Any takers? :>Give us a cueAll right!I propose a mixture of STORY LINE & FILL IN THE BLANK STORYhttp://irondale.org/gguide/cs.htmThe program has to be a C++11 standard-conformant well-formed program depending on no undefined behavior and may use Boost C++ Libraries.As a variation, each player shall use or build upon a construct introduced by the preceding player (no removal of existing code, yes to extension, think open-closed principle!) :>Let's start with something nice and easy ;-)QuoteKeep the story moving along!