June 25th, 2006, 7:33 am
QuoteOriginally posted by: Msccube2. How smart is the runner? Can the runner change the chasing direction once the game starts?QuoteOriginally posted by: HedgefundguySwimmer can change direction at any moment; runner can also wait, move, or change direction as needed to beat the swimmer to the edge.This question may not have any definite answer. It may be a question of competition on the IQ of the swimmer and the runner rather than on their speed. The runner can wait, move or change direction to beat the swimmer to the edge. Whether the runner can always catch the swimmer even though he/she can run fast enough depends on how he/she chooses the running direction.Suppose the max speed of the swimmer and runner are s and v respectively. If the position of the swimmer is inside the circle of radius of r=(s*R)/v,where R is the radius of the pool, the angular speed of the swimmer relative to the center of the pool is always larger than that of the runner.Therefore, inside this circle, the swimmer can always get away from the runner in angular sense. That means, the swimmer can swim to a position180 degrees out of phase from the runner, which is the safest postion for the swimmer. However, the angular speed of the swimmer isalways slower than that of the runner outside this circle. Therefore the runner may be able to get closer to the swimmer in angular sense.Suppose the swimmer starts at the center and swims toward to the edge. He/she always adjusts his/her positions such that it is 180 degreesout of phase of the runner until he/she reaches the circle. At the circle, he/she knows that he/she will loose the angular speed advantage. Let ABbe the line joining the position of the swimmer and the runner once the swimmer reaches the circle and is 180 degree out of phase of the runner.He/she starts to swim in the ziz-zag patterns. He/she swims at a very small angle relative to the perpendicular to AB. Suppose the runner is a programmed "killer robot". The runner will choose the chasingdirection according to the intended landing position of the swimmer. As the swimmer swims in ziz-zag manner. The runner will run in the clockwiseand anti-clockwise direction repeatedly. At the end, the runner still stay at the original position on the average while the swimmer getscloser to the edge. The swimmer can always escape from the runner whatever how fast the runner runs. What happens if the runner is a human being and is not a robot. It depends on when the runner discovers the swimmer is playing a gameto him/her. The later the runner discovers that the "true" direction of the swimmer is toward the edge rather than in the pretended directionsof that ziz-zag pattern, the closer toward the edge the swimmer is. This timming will determine the speed required for the runner to catch the swimmer.Hope can explain my idea without any diagram.
Last edited by
Msccube on June 26th, 2006, 10:00 pm, edited 1 time in total.